﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Startup : MonoBehaviour {

	// Use this for initialization
	void Start () {
#if BUGLY
        BuglyAgent.ConfigDebugMode(true);
#if UNITY_ANDROID
        BuglyAgent.InitWithAppId("abda068620");
#endif
        BuglyAgent.EnableExceptionHandler();
#endif
        Mainloop instance = Mainloop.Instance;
    }
}
